Porcupine

Primary Abilities
F) Ex20 A) Gd10 S) Ex20 E) Rm30 R) Ex20 I) Gd10 P) Ty6

Secondary Abilities
Health: 80 Karma: 36 Resources: Ex Pop: -10

Known Powers
None

Equipment
Porcupine Armor

- Body Armor

-- The Porcupine armor is a high-alloy molecular chain mail built for versatility and attack. It is studded with a plethora of razor-sharp quills.

-- In40 vs Physical, Rm30 vs Energy, fire and cold.

-- Any creature attacking the wearer in physical combat (including Slugfest and Grappling) without adequate protection are automatically hit with Good Slugfest damage. Adequate protection means Good body armor.

- Helmet

-- Only provides Rm30 vs physical & energy. (but those attacking the helmet need a yellow FEAT roll to hit.)

-- Air Supply - 6 Hours

-- Nightvision - Rm<br - Steel Quills

-- Ringing the faceplate and jutting from the arms, legs, and wrists are innumerable steel quills.

-- In Slugfest combat, wearer of Porcupine armor inflicts Excellent Hack & Slash damage.

-- In charging combat, wearer of Porcupine armor inflicts Remarkable Hack & Slash damage. Wearer of Porcupine armor may not inflict less damage when attacking in this fashion.

- Concussion Bombs

-- Fired from launchers in the wrists, these concussion bombs are aerostable quills.

-- Are fired with Remarkable Agility up to 3 areas away.

-- Bombs explode for Incredible damage against a single target.

-- Maximum rate of fire is 3 targets per round.

-- May alternately be loaded with knock-out gas of Amazing potency.

-Electrical Attack

-- Generated by the suit’s internal electrical system and channeled through the gloves.

-- Fired with Excellent Agility.

-- Range of 3 areas inflicts Incredible damage to a single target.

-- Rate of fire is once per round

- Flight -- Flight is accomplished by gyro-stabilized boot-jets.

-- Maximum speed is 3 areas per round.

Talents
Weapons Designer, Repair/Tinkering