Deadshot

Primary Abilities
F) Gd10 A) Rm30 S) Gd10 E) Ex20 R) Ex20 I) Gd10 P) Ex20

Secondary Abilities
Health: 70 Karma: 50 Resources: Ex Pop: -10

Known Powers
Trick Shots:

Among the maneuvers he commonly employs:

-Aimed Shots

-Disarm an Opponent

-Graze Target

-Hit a Switch or Button

-Show-Off Trick Shots

-Trip an Opponent

Equipment
Body Armor:

- Gd10 vs Physical, Ex20 vs Energy

Silent Wrist Magnums:

- In material, has the following power stunts:

-Ex Shooting

-Ex intensity Int. FEAT. needed to hear the guns when they are fired.

Eye Scope:

-Has the following abilities:

-Telescopic Vision: 20 area range

-Thermal Vision: Am

Cartridge Belt: Carries 12 complete loads for his Wrist Gun

Talents
Weapons Specialist: (Silent Wrist Magnums), Marksmanship, Guns, Firearm Construction, Repair/Tinkering, Thief, Martial Arts A

Limitations
Irrational Attraction to use Killing Attacks

Irrational Attraction to Dying: If presented with an opportunity to die in a spectacular fashion, he must make a Psyche FEAT.

Irrational Attraction to Trick Shots: Must make a Psyche FEAT before each battle or can use nothing but Trick Shots.